Daniel Brand
Gameplay Programmer
My name is Daniel Brand, I am a Game Development student currently in my third year at Breda University Of Applied Sciences.
Vedelem: The Golden Horde
Platform: PC
Genre: Real time strategy game
Engine: Unity
Status: Early Access
Team:
- 6 Developers
- 5 Artists
- 3 Designers

Highlights:
- Unity DOTS
- Data Oriented Programming
- Multithreading
- Thousandths of units on screen
- Build your own city
Steam link
Time Enigma
Platform: Android
Genre: Puzzle
Engine: Unity
Status: Released
Team:
- 4 Developers
- 3 Artists
- 3 Designers
Highlights:
- Game saves
- Switching between two timelines
- Inventory
- Pet the cat!
Warmage
Platform: PC
Genre: Multiplayer
Engine:
Status: WIP
Team:
- Solo project
Highlights:
- Unity DOTS
- Data Oriented Programming
- Multithreading
- Multiplayer
- DOTSNET networking library
Sea of Slaps
Platform: PC
Genre: Party couch co-op game
Engine: Unreal Engine 4
Status: Completed
Team:
- 3 Developers
- 3 Artists
- 2 Designers
Highlights:
- Couch co op multiplayer
- Spline rails
- Control the ship using switches and rails
Muse Engine
Platform: PC
Language:
C++
Status:
Completed
Team:
- Solo project
Highlights:
- Data oriented ECS
- Sprite batching
- OpenG‍
Raytracer
Platform: PC
Language: C++
Status: Completed
Team:
- Solo project
Highlights:
- Ray tracing
- Path tracing
- Importance Sampling (Path tracing technique)
- Russian Roulette (Path tracing technique)

My experience

Breda University of Applied Sciences
Creative Media and Game Technologies
09/2018 — Present
Little Chicken Game Company
Game Programming Intern
Apr 2015 — Mar 2016
Netherlands Aerospace Centre
Game Programming Intern
Jun 2016 — Jul 2017
Mediacollege Amsterdam
Game Developer
08/2014 — 07/2018
Skills: C++, C#, Unity, UE4, OOP, DOP, OpenGL, Perforce, Git, Cmake, Premake, Scrum HTML, CSS, Javascript, PHP.