Vedelem: The Golden Horde

My role: Gameplay Programmer
Project Overview
Vedelem: The Golden Horde is a Real Time Strategy game set in 13th century eastern Europe. The Golden Horde is the biggest and deadliest Mongolian invasion that the world has ever seen. As the last line of defense, you are called to save your lands against the Mongols. They will ruthlessly attempt to pillage your economy and bring your Keep to ruin.

Manage the economy of your Castle, build new structures, find and exploit resources and expand your borders while mustering an army capable of repelling the Mongolian Invasion.

We chose to use Unity DOTS, which allowed us to push push the limits and have thousandths of units active in the level.
Because of this I learned a lot about DOTS, data oriented development, multithreading and using Burst to write efficient SIMD compatible code.

Steam Link
My Contributions
As a gameplay programmer, I focused on a broad range of features. This includes:
Buildings & Economy
- Buildings functionality
- Building placement rules
- Upgrades
- Wall generation
Hexagon Grid:
- Grid generation
- Grid visualization
In game UI:
- Tooltips
- Production queue
- Popup window for buildings & units
AI:
- Formation alignment
- Formation player commands
- Ranged combat (on foot and walls)
Tools:
- Additive scene loading
- Scriptable object to ECS conversion
This is a video of me (top right) and Jessie (top left) being interviewed by Turbo Makes games (bottom)!